Glossary of The Droughtlands

On this page you will find a general glossary covering the world of The Droughtlands, including the nature of the magic within it, those who utilise it, and some of the terms they use to identify the things around them.

Further below, you’ll find extended glossaries specific to each book, hidden in their drop down boxes to avoid spoilers.

The Magic of the Droughtlands

The Remnants Of those-of-glass

“Those-of-glass” is the name that the people of The Droughtlands have given to those who built the various forbidden ruins that are scattered across the dunes. Little else is known about them, other than their magic being impossibly different from what the living are familiar with.

Runic Peoples

Telling which runes and which magics one will use is generally as simple as telling the colour of one’s eyes, unless they’ve found themselves a set of tinted goggles. Due to the different aspects of utility a diversity of them can provide, ideas of discrimination between them rarely go beyond name-calling.

Kretatics

Bearing green eyes, Kretatics employ their abilities through the manipulation of metals. This generally involves the creation of arcanites, though can also include the detection of distant metals, other Kretatics, or other magnetic phenomena. All this gives them a predisposition to practicality and an inherent need to be in control.

Hytharo

Extinct for a matter of thousands of years, little is known about the red-eyed Hytharo in the era of The Droughtlands where the stories are set. A great deal appears to have been forgotten about them, yet the emergence of one from a ruin in the southern sands gives a new opportunity to learn about them. (See The First Hytharo series.)

According legend, they once controlled the storms that quenched The Droughtlands, and it was their final sacrifice at the time of their extinction that sealed the water into the sky itself, only to be breathed. Perhaps it’s possible to undo this, but the consequences of this would be unimaginable.

Reythurists

Matching the sky itself, the blues eyes of the Reythurist are a telling sign of where their abilities lie. Their manipulation of the air itself has them dubbed often as wind weavers. They are usually messengers, scouts, or any other role that requires the traversal of vast swathes of land.

Curiktics

Gifted with the affinities of the sun, yellow-eyed Curiktics are the very example of a walking double-edged sword. Their axioms allow them to cast out balls of fire, or blinding flashes of light, while also enabling them to cauterise wounds shut. With this suite of abilities, they make for ideal soldiers, as long as they can get their hands on enough water.